If the Players break down doors or otherwise destroy cultĭefenses the ghouls and corpse fleas will take advantage and may They may even set simple traps to protect themselves from renewedĪttack (where possible these traps have been noted). The cult will begin by trying to defend theįront steps but will intelligently retreat towards the Shrine of Furter (area 8c) spiking doorsĪnd setting ambushes along the way. This building and there are a total of 2D12+4 cult acolytes, 3D10 + 6 zombies and 4D10+8 skeletons available to the Cult of Furter, defend the building, or however many seems most Undead can be crammed onto the steps and porch, and will be should Majority of their remaining zombies and skeletons. If the cult knows adventurers or other powerful forcesĪre running amok they will quickly increase the guard force to the In front of the doors and whatever acolytes are in Area 7b ready to rush Ghoul attacks the cult will have six skeletons and four zombies on guard They are not aware that they face anything more than corpse-fleas and Building, and will have undead guardians stationed in front.
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